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Old Feb 21, 2007, 08:46 PM // 20:46   #1
Frost Gate Guardian
 
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Post Good W/Mo build?

Sever Artery, Galrath Slash/Silverwing Slash, Final Thrust, "For Great Justice!", healing hands [elite], healing breeze, rebirth

Swordsmanship: 16
Strength: 9
Healing Prayers: 10
Protection Prayers: 2 (extra points, might as well make rebirth 1 second better!)

I think it can be very useful, especially against enemies that deal alot of physical damage. Many defense skills, but my view on warriors are they were made to endure more damage than dish out massive amounts. I dunno, please tell me you think. I've been using this build for a long time.
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Old Feb 21, 2007, 09:05 PM // 21:05   #2
Desert Nomad
 
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you should read all the other w/mo "good build?" threads

hope you brought your flame suite

I would say that this build is only somewhat useful when farming... otherwise...warriors do not 'tank' in GW anymore (and thankfully so)

oh and btw..sever is useless w.out gash...and drop healing prayers and just take heal sig.
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Old Feb 21, 2007, 09:24 PM // 21:24   #3
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lolololololololololololololololol. Pointless thread. And there are so many like it.

Use a search man.

And do what clawofcrimson advised.

Soooooo many threads like this. "Is my whammo build t3h 1337??" Healing hands....healing breeze....

/sigh
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Old Feb 21, 2007, 09:34 PM // 21:34   #4
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good things: max weapon attribute, strength at an acceptable level.
potential things: almost a good selection of attack skills, has a rez (although not a great one).
bad things: sever without gash (no point), only 7 skills (unless you mean you have both galrath and silverwing), no IAS, reliance on monk enchants for healing (and poor ones at that).

the days of tanking have gone the way of the dodo. better to stick with more passive dmg mitigation along with your naturally high defense and the powerful and efficient heals available in the warrior lines. relying on healing prayer creates vulnerability to enchant hate, potentially inefficient heals, and poor energy management. leave the heavy healing to monks; save your skill slots for increasing dmg output or dmg mitigation.
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Old Feb 23, 2007, 03:12 PM // 15:12   #5
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and by the way... the pvp folks are the ones who would look down on this build as ineffective... in pve you could throw bananas at the enemy and pretty much get through the whole game nowadays... so do what floats your boat.....(and btw pvp is 'not' 1v1 ...and definitely not the best place to test a good build...) you'd be better off playing rock, paper, scissors
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Old Feb 23, 2007, 03:27 PM // 15:27   #6
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Quote:
Originally Posted by clawofcrimson
and by the way... the pvp folks are the ones who would look down on this build as ineffective... in pve you could throw bananas at the enemy and pretty much get through the whole game nowadays... so do what floats your boat...
yeah, this is pve, you can run whatever you want and be fine. infact, on my first char, i went through the first half of prophecies with a warrior using animate bone horror on my bar. you can do whatever you want, but i think we all assume that if you are posting here, you want the advice of the community. big difference between good and good enough.
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Old Feb 23, 2007, 04:08 PM // 16:08   #7
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Honesty, I believe that some of your points in Swordsmanship would better serve you in Strength for that extra bit of armor penetration. And since you mostly dependent on adrenaline for your attack skills, I can understand For Great Justice!, but I think you would be better off with Berserker Stance. And get Gash. You'll thank yourself. These are recommendations are mostly for PVE though.
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Old Feb 23, 2007, 04:50 PM // 16:50   #8
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Quote:
Originally Posted by Prometheus8703
Honesty, I believe that some of your points in Swordsmanship would better serve you in Strength for that extra bit of armor penetration. And since you mostly dependent on adrenaline for your attack skills, I can understand For Great Justice!, but I think you would be better off with Berserker Stance. And get Gash. You'll thank yourself. These are recommendations are mostly for PVE though.
you should never, ever, invest points into strength over weapon mastery. dmg scales much higher with increasing weapon master than it does with strength. in addition, strength has one of the worst passive effect of all primary attribute. the armor penetration only triggers on attack skills and not normal swings. add the the the minuscule dmg 1% of armor penetration actually adds, strength should be left for leftover points unless you plan to use some strength skills, and then shouldnt climb much high the 9 or so.

and plz dont bring berserker stance. its a poor IAS as well as a poor adren gain. any IAS that you can only be kept up less than a 1/3 of the time is a wasted skill slot.
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